By: Kit Perrior

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Final Fantasy X Walkthrough
The Game Beginning

The game is a little slow to start. You begin with Tidus, the hero, and his friends around a campfire. They seem pretty sad. Tidus talks to "you" the player, and starts to tell you about his history. You go back to the 'good days'. He was a huge Blitzball (underwater soccer) star in the big city of Zanarkand. You start with him greeting his fans. Talk to all but the 3 kids, then talk to them last. Then you start down a street to the stadium.

You learn that Tidus' dad used to play Blitzball too, and vanished 10 years ago. His dad's name was Jecht. You get through a few more fans, and then you see the game in action. Lovely graphics! All is cool until Sin attacks.
 

Final Fantasy X Walkthrough
Sin Attacks

After Sin attacks the city of Zanarkand, Tidus runs into Auron, an older friend. He follows Auron a bit, and is frozen in time for a moment with a ghost-child, who says "it begins ... don't cry". Next, Auron gives Tidus a sword - a present from his father, Jecht. Tidus takes the sword, and you go into your first fight.

Luckily, the first few fights are extremely easy. You simply attack whatever the default is, and the Sinscales all die with one hit. You fight first one sinscale, then 2, and then 3. You run past each group you slay. Then you hit the Sinspawn Ammes. By now both characters should be ready for 'overdrive'. This is their super attack that you get to with the left directional key.

Auron does Bushido, which requires a series of keys to be hit quickly. Make sure you memorize the keys before trying this one. Tidus is easier - his Spiral Cut just requires you to hit the X key at the right time. That should be simple to do. You can kill the Amines and 5 sinscales pretty easily if you get both. If not, be sure to use items to keep you alive. Potions heal hit points, while Phoenix Down brings someone back to life if they go down to zero.

After that set, there's a save globe. Hit X to use it, to save your game and heal yourself up. Even if you don't really want to save, those globes are good for free healing. Then there's a few more enemies, and instead of fighting them, you hit an electric ball to the right. A few hits, it explodes, and you're sucked into Sin. You have a few moments in a strange land with a man/boy, and then you're in the water 1000 years into the future.


 

Final Fantasy X Walkthrough
Landing in Water

After Sin attacks you in Zanarkand, you're alone in a little cove area. You learn how to swim around, using the circle key to go underwater. To the right is a set of runes to read. They say:

Eh dra myht frana
pumdc uv mekrd
emmisehyda dra pnylgacd hekrd
Fedr MACALANIA pareht
dra vuindr bemmyn oui cekrd
muug hud uh dra mavd
pid uh dra nekrd

As you might guess, this is in another language. In fact, it's in Al Bhed, sort of a cryptogram of English where every character (say A) is represented by another character (like C). You're going to find primers all over that tell you letter by letter what the conversion is. So "dra" really means "the" and so on. It says:

In the land where bolts of light
Illuminate the blackest night
with MACALANIA behind the fourth pillar in sight
look not on the left but on the right

(Translation English -to- Al bhed)
A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-U-Z

Y-P-L-T-A-V-K-R-E-Z-G-M-S-H-U-B-X-N-C-D-I-J-F-Q-I-W

All of these sayings you find help guide you towards key items and weapons in the game. This phrase refers to the Thunder Plains, which you'll encounter later on.

Just north is a chest with 200 gil. Now swim over to the left side. You'll find a chest to the south with 2 potions, and an Intro to Al Bhed Compilation Sphere. It says:

sycdran dra Al Bhed myhkiyka! Pacd uv milg!

This is really annoying when you first play, but here's what it is. Say you play the entire game and learn the entire alphabet. Now you can start a brand new game and get to this point. By hitting this sphere, the game will search *all memory cards* and suck in all letters you know, even from completely different games. That way you can go from this point forward, read the signs, know what people are saying to you, and so on. You can even borrow a memory card from a friend and start the game knowing the entire alphabet. A bit bizarre, if you ask me. And very confusing for the new player that doesn't even know about the alphabet yet. But anyway. On your first pass through, it doesn't do anything.

Just north of this area is a save point. Be sure to save!
 

Final Fantasy X Walkthrough
Flint and Tinder

When you go forward from your first save spot in the "future", you'll get a hi potion on the left, then fall into the water. 3 Sahagin will attack, then a Geosgaeno. Don't worry much about it - after one hit it'll chase you and you'll be safe, although trapped, in a circular room.

There's a save sphere in here, and a cold campfire in the middle. You want to be warm. Go north and get some tinder from dried flowers in a wall vase. Just past them, on the balcony, is a hi potion in a chest. Now back to the south, in the room with the overturned table, is some flint. Go back to the campfire and you'll start a fire.

Now you're attacked by a Klikk, but again, don't worry. A girl - Rikku - will come with her pals. They're Al Bheds, and they'll help you out. You of course can't understand them yet.

 

Final Fantasy X Walkthrough
Learning the Spheres

After you first meet the Al Bheds, you learn about the spheres. This is how characters in FFX advance in level. They don't "gain levels" - instead they get spheres and sphere levels, and use those to gain different powers. You can't just randomly choose what you want to improve - say get more hit points, or get more strength. Instead, you have to move a sphere along a track, and choose which direction to go on that track. It's sort of confusing, but after some practice it starts to make sense. In essence you can only go along that set track, and choose to spend points on things you pass along the way.

You get spheres and sphere levels for killing enemies. You can get a power, speed, mana, or ability sphere when a monster dies. You also get "AP" which help you increase your sphere level. Sphere levels only help you move along the track. That's all the do, and you must follow the track. Actual spheres only let you activate a given point on the track that you're near. So the whole thing involves you plodding along the track, and activating things that are interesting as you pass them.
 

Final Fantasy X Walkthrough
Turning On the Power

The Al Bhed don't want you to just lounge around. They want you to work. Your first task is to swim underwater and get the power going at a station down there. Before you talk to Rikku, be sure to save at the sphere, go look at the crane in the back left, and pick up Primer I. This gets you started on being able to understand the Al Bhed language. Also, talk to all the guys. One will give you 3 potions.

You talk to Rikku, the girl, and then swim in. You'll hit random piranha along the way - they're easy to kill. Follow the rope down, when you hit the bottom you'll go into a round room.

Go through the rooms until you hit the power generator. You'll know when you turn it on, lights will light up. Now Boss Trog will appear. You fight him a bit, and then learn about Trigger commands. These are special commands that happen in special situations. For example, with Boss Trog, you first have the opportunity to "stand by" - i.e. heal when he leaves you alone for a moment. You use it by using the left directional arrow.

Next you get the "Pincer Attack" command - this lets you and Rikku both attack the boss from different sides. Be sure to use Phoenix Down if he actually manages to kill one of you. When he's dead, you leave the room from a new hole in the side of it, near where Rikku is standing.

You swim back up, and an airship arrives. There's a save sphere nearby that you can use if you want. You learn that you're 1,000 years in the future and that Zanarkand is long in the past. Now Sin attacks, and you're washed overboard!

 

Final Fantasy X Walkthrough
Meeting Wakka

You're happy when you swim up on the village of Besaid, because you meet a group of guys playing Blitzball! This is something you can understand. This is the Besaid Auroch team, which isn't very good. Their captain is Wakka, who you chat with. Go around to the right of the beach to find a moon crest in a chest. To the left are two antidotes.

Follow Wakka to the right - he'll push you over the cliff, and you'll swim down a stream. There are various chests underwater. One with a hi potion to the right, then one with antidote x 2 to the right. There are many piranhas but they're easy to kill. At the end of the stream is the village of Besaid. Wakka wants you to join his team and fight in the Spira tournament.

He'll teach you the prayer too, which you recognize as the Blitzball symbol for victory.

 

Final Fantasy X Walkthrough
The Village

The village itself is pretty small. On the right you have a house with people, Wakka's houes, and a fabric making building. On the left you have a store which sells potions, phoenix downs and antidotes, and the Crusader building with Gatta and Luzzu. You can also sleep in the crusader building, and save.

You learn from the Crusaders that Mi'ihen formed the Crusaders as Crimson Blades 800 years ago. They fight Sin, but don't try to defeat it. When you ask who WILL defeat Sin, they say to go ask at the temple. You can replay tutorials at the Crusaders buildings, if you forget something in them. Be warned, once you start one, you have to sit through the entire thing again. Also in the crusader's room, to the right of the desk, is Primer II.

The temple is to the north. To the left and right are the prayer rooms. In the center is the main temple with statues. You learn about the High Summoner - summoners use aeons (GFs from previous games) to help them fight. If you find the old guy wandering around, he'll tell you the four high summoners are Ohalland, Gandof, Yocun and Braska.

The center north of the temple is the Cloister of Trials, which you're not allowed to enter. Head back to Wakka (middle building on the right) and take a nap. You'll dream about your dad, who you hate.

 

Final Fantasy X Walkthrough
The Cloister of Trials

When you go back to the temple after napping, you learn that an apprentice summoner has gone in and hasn't come out yet. You go in to help out. Each of these Cloister of Trials is a puzzle that involves three types of spheres - a town sphere, a glyph sphere, and a destruction sphere.

First, touch the wall in front fo you to get started. A new glyph appears to the east. Touch it to make it disappear and a path revealed. Go down those stairs.

Take the glyph sphere from the far right wall and bring it down to the left. Put it in the door, then take it out again once the door opens. Now you'll find another recess along to the left. Put the glyph sphere in it - the wall will slide up, taking the sphere with it. Behind there is the destruction sphere in a little room.

Now go down the corridor to a stone pillar. Put the destruction sphere in it. Now touch the symbols opposite the pillar, and the wall will slide up. In that little room is the Besaid sphere. Take it. Bring the Besaid sphere back up to the first spot where you got the glyph sphere. You just want to put the Besaid sphere out of the way for a moment, and you can't drop it. So stick it here.

Go back to the destruction sphere, take it, and put it into the wall where you got the Besaid sphere from. It'll blow up the wall further along the corridor! You get the Rod of Wisdom from a chest.

Now go back and get the Besaid sphere. Put it in the stone pillar. The wall will open up. You can push the pillar straight forward into a little spot set for it. If you mess up, just go stand on the glowing glyph and the pillar will reset.

Push the Besaid-Pillar in to the center of the room. Wakka will come - he's a Guardian - and you'll go down. You meet the other two Guardians - Lulu (the elegant woman) and Kimahri Ronso. Then Yuna, the summoner, comes out, having finished her trial.

When you emerge from the temple, Yuna gains the aeon Valefor, her first. Only Yuna can use the aeons.

 

Final Fantasy X Walkthrough
Leaving Besaid

After your evening talk with Yuna, you go to sleep. You have a strange dream, and then overhear Wakka and Lulu talking. You learn that Wakka had a little brother named Chappu. Chappu went to fight Sin, and they believe that Sin killed Chappu. Lulu is saying that while Tidus looks like Chappu, he can't take Chappu's place.

When you wake up, Wakka gives you the sword that was intended for Chappu. You head out, and fight a few battles. You learn that Lulu is an elemental magic person, and is great doing magic on magical creatures. You use opposites, fire - ice (blizzard) and water - lightning (thunder). So when you find a water magic creature, you use thunder on it to kill it easily.

You go up to the overlook and pray. Then as you go down the north path, Kimahri Ronso attacks, just for fun I suppose. He then joins you. There's a rune on the left by these pillars:

Kilika and Biknael ZoEn as one.

You now learn to use L1 as a way to switch in party members. This is pretty good - you can switch in whoever is best for what you are fighting. Wakka is great with aerial creatures, firing his Blitzball at them. With the Garuda for example, Wakka will put darkness on it, and then Yuna summons Valefor to kill it off. You also learn that the aeons heal at the save spheres.

At the beach, talk to everybody and get a lot of presents including a summoner's ring, ether, phoenix down, 400 gil. Then you get on the boat. Be sure to use the menu to equip your characters with the new presents.
 

Final Fantasy X Walkthrough
On the Boat

When you get on the boat, there are lots of things to do and people to talk to. Go down below decks. You'll meet O'aka XXIII, a merchant. You can give him money if you wish. There's a power room with Chocobo power. You find the Primer Vol III, that L = C. In the room to the left, there is a remedy in the chest, and kick the suitcase twice to get 2 potions. There's something secret in the back room that you can't get to.

Back upstairs. Go in the wheelhouse in the middle to get primer V, A = E. Talk to the people around Yuna to learn she's the daughter of a high summoner. Then talk to Wakka. Then talk to Yuna again to learn Tidus' father, Jecht, came to help her dad 10 years ago - when he vanished from Tidus' life.

Now Sin attacks. Target the fin in order to drive him off - you need to use distance attacks and magic to do so. When Sin is gone, it goes to attack Kilika. Tidus falls over, Wakka rescues him, and you have to fight a jellyfish before coming back on board.

 

Final Fantasy X Walkthrough
Exploring Kilika

Kilika isa bit of a mess. You start with a save globe, and then watch the sending of the ghosts of the dead to 'Farplane'. Now you sleep automatically.

The next morning, you can roam around town. There's a shop to the south of the village - buy up thingsand equip everybody There's a little girl in the northwest, save her and you'll get some ether in the pub. There's also a Primer IV in the pub by the guy. There's a chest with a potion in it in a house to the north, too.

After you talk to Wakka, you can head into the jungle. That's up to the west.

 

Final Fantasy X Walkthrough
Kilika Jungle

Be sure to save when you're hurt for free healing, and fight a lot to gain points. Ronso can use the lancet to learn an enemy's abilities. That can be good. On the bridge is Ochu, Lord of the Wood. He dies pretty easily with fire and the aeon's blasts.

Save the luck sphere you find - it'll turn an empty node into a luck node, but you can't then activate it with any regular spheres.

There's a run in the jungle, it says

dEbcfnc
jCuei

On the stairs you get sinspawn Geneaux. Beat through the outer shell until he comes out, then blast him. When it's dead, you learn that something was going on between Chakku, Wakka and Lulu. Now head up to the temple.

 

Final Fantasy X Walkthrough
Kilika Temple

The temple, again, is a circle with a prayer room on the right and left. There's a save sphere here. You talk to Dona, an arrogant summoner. Everybody but Tidus goes down into the temple, and then Dona returns and forces Tidus to go in too.

OK, on to the sphere puzzle. Take the Kilika sphere and put it in the right of the door. It'll catch fire. Remove it again to be able to go through. Put the Kilika in the pedestal, and put the glyph in the previous room's pedestal. Now touch the glyph on the wall. Put the glyph sphere in the right wall - a door opens and you get the destruction sphere.

OK, now put the destruction sphere in the pillar in the room with the stairs, and slide it over onto the square. Put the Kilika sphere into it, and it'll drop down to the lower level. Put the destruction sphere in at this point, and it blows out the wall, giving you the red armlet.

Take the Kilika sphere and go to the right of the end door, to open it. Go in. You'll learn the aeons are the souls of still living faithful, and Yuna gets a new aeon - Ifrit.

You head back to town, and off to Luca.

 

Final Fantasy X Walkthrough
On the Boat

If you didn't get Primer V yet, grab it in the wheelhouse. Talk to Wakka, and see the blitzball on the deck and dream about your dad and his Jecht Shot. You take the Jecht Shot Challenge - try to hit arrow and X whereever you see the words of your father appearing.

Talk around to other people, and shortly you're at Luca.

 

Final Fantasy X Walkthrough
Landing at Luca

You land by a save sphere. Head west to see Maester Mika, ruler of the entire world. You find that you're going to be against the Al Bhed Psyches for your first match.

Now you go into a gigantic tutorial about Blitzball. Don't worry, you can replay the tutorial whenever you want at the crusader spots, and really, it's not that bad. You can run it on auto if you don't want to interact at all. It's always on auto on defense. And on offense you can only control the person with the ball. So the only thing you can do is control the ball-carrier when you're on offense, and your choices are only to dribble (move), pass to someone else, or shoot.

I have all the tutorial up in the main walkthrough pages.

 

Final Fantasy X Walkthrough
The First Game

Before the first game, Yuna says she saw Auron in town. You realize this is the same Auron you knew from before. First, go to the opposite locker room and get the Al Bhed primer VI (F) in a chest. You also find the Primer VII along the way. When you get to the pub, two Rhonsos pick on Kimahri and start a fight, and Auron isn't there. The tournament starts, and you hear that Yuna has been stolen to make the Aurocs lose. You have to go rescue her. First, head east to the square loop to get 1000 gil.

OK, follow the arrows back to the ship. Machines are all vulnerable to lightning. You're fighting the Oblitzerator, ues the thunder attack on the crane nearby 3 times to turn it on. Then it's easy to use the crane on the Oblitzerator and kill it. Lulu lets Wakka know that Yuna is safe, and the Aurochs win 3-2.

You also learn Yuna's uncle is an Al Bhed named Cid, that Yuna's mother is Al Bhedian. They want you not to tell Wakka about this.

 

Final Fantasy X Walkthrough
The Second Game: Luca Goers

Now you actually have to play in the second game. It's against the Luca Goers. You should be able to get 1-1 score during the first half. Then in the second half it's no scores until the crowd calls for Wakka, and you can keep it tied up. You go into overtime, and the Goers tend to win instantly. Note that you CAN WIN this game. It's just pretty hard to, and usually not worth the effort. Believe me, you have PLENTY of time to play Blitzball later on.

Just about now, tons of monsters attack, and Auron appears. He helps you fight, and you fight a boss together. Maester Seymour shows up and helps out too.

Auron tells you that Sin is actually Jecht. You can roam town a little - you can spend 2k to save a melody and 5k to save a movie at the theater, if you want. That's a neat touch. When you're done, you are ready to go to the temple at Djose.

 

Final Fantasy X Walkthrough
Walking the Long Road

The starting road at Djose is incredibly long, and full of monsters. You do learn you can use the square button to scout for new Blitzball players.

There's a statue on the left, and Maechen the Scholar. There'sa note that says: "There is a valley in a vast plain with a great thorn beside. From the thorn cross the vale to the other side." You meet Chocobo knights. There's a summoner on the right, Belgemie, that you can fight to learn about how aeons work. Just time your shields and boosts to match the attack/meteor strike to win. You get the echo ring when you win.

There's a chest to the left with remedy, and another to the right with 2000 gil. After a long trek, you finally get to a chocobo cart. You see Gata and Luzzu, the crusaders, over on the right.

Keep going. You get some eyedrops in a chest to the right, and then hit an Al Bhed shop. Wakka doesn't like it, but you sleep here, and there's a save spot. You have a compilation sphere here, see the sunset, get a lock sphere, meet Rin, and get VIII.

 

Final Fantasy X Walkthrough
Fighting the Chocobo Eater

The key to fighting him is to use dark. Just have Wakka dark him constnatly and Ifrit can meteor him. Once you kill it off, you can now ride a chocobo if you wish. Head north to the bridges to "Newroad" and meet Maechen & Shelinda. You find a chest with two hi poitions, and the crusaders Gatta and Luza. You learn about Operation Mi'ihen. You can donate 1000 for an ice lance or 100 for a scout.

Dona shows up, grumpy as usual. You can save a tthe "North End" if you want. Head down the old road. O'aka the seller is there. At the end fo the road is a chest with the Mars Crest.

Now head back to the Crusaders, leaving the chocobo. Talk to them. Maester Seymour comes. You now go through the gate and see the Al Bhed and Crusaders. You hit the Mushroom Rock Road. You find O'aka again. He's everywhere! You go up an elevator, get a chest with 1000 gil, a guy gives you 10 potions, and a chest has remedy. Another elevator with a chest with hi potions, and another one with serene armlet. You're in chest heaven!

Finally you hit Luzzu and talk to him. Then go up on the big thing to the cannons. You meet O'aka, Gatta and Maester Winoc.

 

Final Fantasy X Walkthrough
Sinspawn on the Beach

OK, now the Sinspawn attacks. Get its arms and then center. Lulu uses a water attack. Then with Seymour, you use watera. When you get through the attack, you're left with Tidus on the beach. You have to go around and talk to everybody including Gatta by the back wall. A chest in the R has hi potion. Talk to Yuna and Auron. Sin is Jecht, then see Shelinda. There'sa save spot and a chest with two phoenix downs.

Talk to the chocobo guy, talk about Dona, then meet Miroda and Issaru. It's time for a temple!

 

Final Fantasy X Walkthrough
Djose Temple

OK, get the 2 djose spheres and put them both in the door. It'll open and suck the 2 spheres in with it.

Head into the next room. Note the glyph on the ground. It'll light up as you do different things, and your aim is to make it fully light up properly.

Put the 2 spheres from the left and right of this door over into the far right area of this room. You'll see the ceiling flicker. Push the pillar over to the right and it zaps the sphere already in the pillar into super-life.

Put the supercharged one from the pillar to the right of the main room (second room) door. This door will now open.

You should still have 2 normal spheres. Put these two the pillar. Use the floor-shiny-spot to reset the pillar back to its original location. Now push it forward, it'll float there for you. Use it to jump over the lightning.

In the next area, push the pillar in. You'll light up the central light circle on the main floor.

Jump back. Hit the shiny spot to get your pillar back. Now take the two normal spheres from the pillar and put them in the starting room's left and right spots. Take the supercharged sphere from the right of the door, and put it in the left of the door. Now the symbol is done. Stand on the symbol and go up.

In the final room with 5 pedestals, push each of the pillars in to the wall. The stairs will open. Now go down again and look for a glowing spot over on the left. Touch it to get the destruction sphere. Go back up again and put it in the middle pedestal to get the Magic Sphere.

Go up. Dona comes, and you get Ixion.

 

Final Fantasy X Walkthrough
Djose Village

You can save in the village. A chest on the left has 4,000 gil. One on the right has 4 ability spheres. To the right of the temple is a chest with mega phoenix. Another chest on the right has remedy.

It's time to cross the moonflow. You meet Shelinda, and a chest has 3 level 1 keys. You meet Rhonsos and in a chest is an X-potion. Another chest has 3 level 1 keys. You meet Belgemine for another contest. She tells you how to teach abilities to your aeons. If you beat her you get 6 smoke bombs and summoner's soul. On the left is a magic defense sphere. You run into the forest and see the lake glowing.

 

Final Fantasy X Walkthrough
Moonflow South Wharf

OK, you find a chest with 2 phoenix downs, and O'aka. You find an 'elephant' thing - go left to board it. You see the chocobo knights and Maechen talks about shoopufs. A save globe is there. Inside is a chest with 5000 gil and merchants. Now go south and get on the shoopuf.

An Al Bhed steals Yuna, an extractor has her in it. Fight to get her back again. On the other shore you can save. There's XII on the platform by the shoopuf. To the far left is ether in a chest. You find Rikku in the next area, with spiral eyes. You learn how to steal from treasure chests and her overdrive is mix. For example, two bombs create a blast. In a chest is antidote x 4. A chest on the left has mega potion.

 

Final Fantasy X Walkthrough
Guado Salam

You're in Guado land. You meet Tromell Guado, who works for Seymour Guado. You learn that Rikku can customize equipment and sometimes can even get them a new name. You can save in here, and a chest on the right has a mega potion.

In the manor you learn that Seymour had a human mother. You try the lower door, and it opens. You learn that Lady Yunalesca first defeated sin. Seymour asked Yuna to marry him.

Oaka is in the area, and a chest with 3000 gil. You meet Pah and Zazi who are both level 1 blitzball players.

You go up to farplane, where Rikku and Aeron won't go. You see ghosts of the past. Lord Jysal (Seymour's father) comes but you don't know why.

You go down to the left, meet Shelinda. Learn that Seymour went to Macalania Temple. You gather everybody together and go.

 

Final Fantasy X Walkthrough
Thunder Plains

This is great fun to cross, you have to watch for the zaps. There's a save point right away, and a chest to the left with two phoenix downs. Dodge your way across the plain, and get to the hotel. There's a primer XIV in there. Save. You learn the will of the father was to 'take care of' the son. Rikku is really scared of lightning.

The next morning, there's a yellow shield on the ground. An Iron Giant fights you. Use lots of Watara. You see cactaur stones along the way, which you'll come back for later on when you have the airship. Yuna needs to talk under the shelter.

Eventually you get out of the plains into the forest - Macalania Wood. Tidus and Auron talk about Yuna. To the left is a chest with 2000 gil, and another chest has 2 phoenix downs.

As a side note, you get the venus sigil for dodging 200 lightning strokes. Your actual bonusses for dodging are:

5: Potion x2
10: Mega Potion x2
20: MP Sphere x2
50: Strength Sphere x2
100: HP Sphere x3
150: Megalixir x4
200: Venus Sigil

 

Final Fantasy X Walkthrough
Macalania Woods

Macalania Woods is sort of annoying because it's twisty and turny and you get attacked every 3 steps. Go into this with fairly strong characters so that the battles aren't long and tedious.

You'll meet your old friend Barthello who talks about Dona. Wander wander wander. You pass a lot of butterflies that you can catch. I ignore this until much later myself, so you can come back when the encounters are very easy.

Fight fight fight. Eventually you hit Spherimorph who you just hit with the opposite of whatever he hits you with. Lulu's great for this.

You'll hit an Al Bhed shop with the Primer XVI outside it. Then it's on to the Crawler attack!



 

Final Fantasy X Walkthrough
Crawler Attack

There's actually two enemies here, the Crawler and the Negator. Wipe out the Negator first, which is pretty easy. I just use Wakka to blast him out of the picture.

OK, now to the Crawler. Those Mana Beams are nasty. However, you have lots of "cannon fodder" - i.e. your aeons! Just watch when a mana beam is coming and toss an aeon in its path, making sure the aeon gets its uber-attack in first. Always go into battles like this with all of your aeons fully charged, so that you can do this technique.

You should be able to kill him relatively easily.


 

Final Fantasy X Walkthrough
Macalania Temple

Yup, it's Seymour again. Isn't he ever going to leave you alone?? Start with Rikku - those guards have auto-potion and can therefore really heal themselves. Rikku can steal that so they don't. Then go in with your aeons all set to full strength and blast away. Have Yuna and Kimarhi guard you against Seymour's counter-attacks.

Once you're all set with Seymour, you get Shiva!! You won't be able to play blitzball now, but you'll be able to again later on.

Now on to the temple. Ice Land! Push the pedestal right and up to break the icebergs. Smash smash. Take the glyph sphere down to the lower level. Put it in the left. Grab the Macalania sphere and put it in the pedestal and push right. Bridge piece #1!

OK now grab the other Macalania sphere on the right. Put it down on the lower floor's pedestal. Bridge piece #2!

Finally get the last Macalania sphere and put it in the Glyph sphere's spot. Bridge piece #3!!

You can also get the destruction sphere by stepping on the shiny floor spot. Stick it on the left of the lower floor to get a Lvl 2 key sphere.

 

Final Fantasy X Walkthrough
Wendigo

OK, this is one of those fights that can be easy if you figure out what the "problem" is, and really hard if you try to struggle along without thinking about it.

The big issue here is that the guards make Wendigo berzerk. A berzerk Wendigo is really hard to beat. So your solution is to avoid him getting berzerk! First off, you want to trash the guards as quickly as possible so they stop with the berzerk-o-rama. They're not too hard.

Now, if the Wendigo is still berzerk, just cure him! Aren't you sweet, the curer of the monsters. Now that he's normal again, blast away!

 

Final Fantasy X Walkthrough
The Oasis

OK, time to start regathering all your friends. Don't worry, just about every step you take, you'll find another one. First it's Lulu and Auron, then Wakka and then over east is Kimahri. Then you get Rikku and start following after her. You find various Al Bhed potions around, but really, Rikku can steal 80 trillion of these in a short while so they're not a big deal. There are two X-potions to the west. When you hit the West Sanubia Desert you'll find the Mercury Crest which is part of Rikku's special weapon. Then you'll be at the Al Bhed Home.

 

Final Fantasy X Walkthrough
Al Bhed

The primer XIX is over to the west. You're going to battle a lot as you follow Rikku through this. Your party will split up and then rejoin again. Be sure to search around each room for potions and spheres. Finally you'll get to the summoners, and realize that the Al Bhed have actually been trying to save the summoners from a needless death. There's 10k gil here for you, and then you head into the airship.

 

Final Fantasy X Walkthrough
Evrae

Talk to everyone in the ship, including the pilot, to get headed towards Yuna. This next monster is one that many people have trouble with. You fight him up on the top deck and you have to alternate between going in close and staying far away. You want to stay close as much as you can, and go into this with full charges for everybody. You don't have Yuna (she's off about to marry Seymour) so you can't do your normal aeon blasting. Which is probably why this is hard!

Just stay in close and blast away with the various charged blasts, and have your people use HASTE as much as possible. When Evrae gets ready to do his mega-breathe, pull back. Then go in close again. Rikku and her Al Bhed potions is quite handy for healing.

 

Final Fantasy X Walkthrough
Bevelle Temple

WARNING: While you CAN go back to just about every point on the map later with the airship, for some reason you can't seem to get back into Bevelle! So make sure you do EVERYTHING you want to hear before you leave.

You get lots of really cool videos in here, and then you're in the temple. It's a really cool machiney temple.

Push the pedestal to start things going. Go left and left. Grab the Bevelle sphere and put it over on the right. Now you've opened up a new path you can take.

Head back around and at the new intersection go north (down). Now go south down again. Grab the Bevelle sphere. Go back up to the middle floor and head to the third junction. Stick the sphere there. A bridge will appear!

Head back to the 2nd intersection and grab the glyph sphere. Now go across the bridge and take the destruction sphere. Put it into the 2nd intersection spot. Now go back upstairs.

Go to the top of the stairs and get the HP sphere.

You'll find Yuna praying, Kinoc waiting, and get Bahamut.

 

Final Fantasy X Walkthrough
Seymour

Yes, Seymour is back AGAIN. Fun fun fun.

Just save as much of your aeons as you can in the first two monsters and save them up for Seymour. If you have trouble here, you probably haven't learned the basic boss-killing method. This is what you do.

* Go out into random battle areas
* Have Yuna summon one of her aeons
* Have the aeon fight to build up their overdrive level
* When the aeon reaches full overdrive (is able to do an overdrive attack) dismiss it

If you do this for all the aeons, you get every single aeon up to overdrive level. You also get Yuna to overdrive level. So when you go into a battle, do a REGULAR summon on your strongest aeon. Have it do its overdrive blast. Then dismiss it! Then on Yuna's next turn, have her do her GRAND SUMMON on that exact same aeon. It'll come onto the battlefield fully charged again, so it gets another massive blast at the boss. Then go through the rest of the aeons.

Make sure you have Tidus learn HASTE really quickly. Have Tidus spend his time casting haste on everybody (starting with Yuna) so that Yuna gets lots of attacks (i.e. the aeons all attack quickly). I like Wakka for my third person, but that's up to you.

So in any case, have Tidus use Haste, have the aeons blast away, and win!

 

Final Fantasy X Walkthrough
The Calm Lands - Entering the Plains

The road ends!! Now there are only plains. Don't worry, everything is still pretty uni-directional so you can't get lost. The plains are closed - only one way in, only one way out. Maechen tells you this was once a battlefield between Bevelle and Zanarkand, and the chasm in it was caused by Gandof. Head left to the shop and the save sphere.

Father Zuke is there and warns you that the group has been targetted to be killed on sight. He says you should avoid the temples.

An Al Bhed is there with a message from Cid. He says "We've gone to repair the airship. We'll come get you when we're done. Until then keep Yuna safe or you'll be sorry, kid". In essence you don't get the airship back until you finish up with Lady Yunalesca at Zanarkand, when it just appears in front of you.

Right above the store is a chest with a lvl 2 lock. Two chests to the far southeast have 15,000 gil.

To the left of the store is Belgemire with her aeon duel. Go in with Bahamut on overdrive and blast her. You get 30 power sphers and aeon's soul.

To the far left bottom corner is the Al Bhed primer XXIII.

To the middle left, you can train chocobos!!

 

Final Fantasy X Walkthrough
The Calm Lands - Training Chocobos

Everybody loves to ride a chocobo!! You learn how to ride chocobos in the calm lands. Note that first you have to find a chocobo trainer. This chocobo trainer is ALWAYS somewhere on the calm land map. You will find the trainer in one of three locations:

* By the entrance at the very top of the map, on the way to the bridge
* By the far left end of the map, to the left of the shop
* By the very bottom end of the map, up by the exit on the ledge

Whereever you find that trainer, you now must go through a training course to learn how to ride the chocobos.

The first test is going left and right. Just keep your chocobo going straight. Not too tough, you get an elixir.

Next is wobbly, you have to dodge things. Again, not too trickly.

Finally is the hyperdodger where you do both! It just takes a little practice but it can be done.

Now finally the race, where you have to grab balloons and dodge the birds. Go for balloons but don't waste too much time if you miss one. Just keep going. Once you're set, you know how to grab chocobos!

 

Final Fantasy X Walkthrough
Calm Plains - The Zoo

In the middle of the east wall in the Calm Plains is a green spot, tucked in the wall. This is a zoo! The owner will sell you capture blades for you to go around capturing one of every monster in the entire game. Let's just start with the 9 in the Calm Plains since we're here. These are:

Skoll (wolf, e)
Nebiros (wasp, e)
Flame Flan (e)
Shred (rock clam, middle)
Anacondaur (snake, sw corner)
Ogre (ogre, middle)
Coeurl (tiger, just about everywhere)
Chimera Brain (nw corner)
Malboro (nw corner)


When you get them all, a chest appears, but you can't open it yet. You need to get the celestial mirror, which I'd advise waiting until later to track down. When you do open it, you get Nirvana, which is Yuna's ultimate weapon base.

You also get 60 Farplane Winds from the zoo guy - this is IMPORTANT. You can have Rikku use them to customize one of Yuna's items to make it DEATHPROOF. This is just about the only thing that will keep your party alive in some areas. Be sure to make it an item you really intend for her to always use.

The zookeeper now makes a CHIMERAGEIST. This is a very nasty beast. Go into the fight with it with everybody up to full power and ready to blast it. It's immune to delay, sleep, silence. And to just about every elemental attack. So let Bahamut blast it but the other GFs don't really hurt it. It sends tons of elemental attacks at you! Have Khimari do the Mighty Guard to keep you guys protected. Then have Yuna keep refreshing whatever guards go down. Auron's overdrive and Tidus' are both good. If you just have Auron, Wakka and Yuna up to refresh the guards, that combo usually works well.

When you come back later with the various monsters, you get various other prizes for the collecting act, and new monsters to battle. Here is the prize for completing each area. Click on an area name to learn what the monsters in that area are.

Besaid: 99 Stamina Tonics
Bikanel Island: 99 Shadow Gems
Calm Plains: 60 Farplane Winds
Djose Highroad: 99 Petrify Grenades
Kilika: 99 Poison Fangs
Macalania: 60 Shining Gems
Mi’ihen Highroad: 99 Soul Springs
Mount Gagazet: Blossom Crown
Mushroom Rock Road: 99 Candles of Life
Omega Ruins: 60 Designer Wallets
Sunken Cave: 40 Silver Hourglasses
Thunder Plains: 99 Chocobo Wings

 

Final Fantasy X Walkthrough
The Calm Lands - Defender X

When you leave the Calm Lands, you cross a bridge before going on to Mount Gagazet. The bridge of course is guarded, and not by a troll, but by a Defender X with 64,000 hit points.

Have Auron armor break him. He's immune to delay and fear and lower strength, but he's vulnerable to darkness so have Wakka do the dark blast on him. Thundara works really well. Then just blast him with your aeons, each of which should of course be supercharged before going into this. You've got him!

 

Final Fantasy X Walkthrough
Mount Gagazet - Meeting the Rhonso

After you kill the Defender X, you cross the bridge and walk up a short path to Mount Gagazet. Here you meet the Rhonso, who are not very friendly. They want you to leave. Talk to everybody and save.

The two Rhonsos will attack just Kimahri. This is a KEY way for Himahri to learn all sorts of great skills! Be sure to lancet them repeatedly and learn everything you possibly can. After you're sure you get everything, kill them off. It's not too hard. Then heal and save again.

Now you go through this singing bit, oooooooooooooooooo

A chest to the left has 2 mega potions. You find the grave of failed guardians. Lovely.

Braska's sphere is to the right of the path. Another grave to the left, and then a fork in the road. Head left. You'll meet the brother of O'aka, where you can shop. Now head up the long trail to the Prominence.

 

Final Fantasy X Walkthrough
Gagazet - Seymour Flux

Jeez, how many times are you going to have to kill Seymour?? OK, this version has 70,000 HP. He's sort of tough, but if you've been doing lots of fighting and building-up-of-character along until now it should be reasonably ok.

You can have Yuna talk to him if you'd like to build up magic defense. Really, talking isn't much good with Seymour though.

If you go into this one with all of your aeons at full charge, and Yuna at full charge, it's a matter of blasting Seymour with each one and then moving on to the next. Have Khimari cast his Grand Protect to keep everybody safe, and you should be able to kill him off.

If you haven't figured out the Yuna technique yet, it is:

* Go out into random battle areas
* Have Yuna summon one of her aeons
* Have the aeon fight to build up their overdrive level
* When the aeon reaches full overdrive (is able to do an overdrive attack) dismiss it

If you do this for all the aeons, you get every single aeon up to overdrive level. You also get Yuna to overdrive level. So when you go into a battle, do a REGULAR summon on your strongest aeon. Have it do its overdrive blast. Then dismiss it! Then on Yuna's next turn, have her do her GRAND SUMMON on that exact same aeon. It'll come onto the battlefield fully charged again, so it gets another massive blast at the boss. Then go through the rest of the aeons.

Make sure Tidus knows haste to make everybody really fast so they get in lots of attacks.

Khimari should have lancetted the Grand Protect from the two Rhonsos, or you can get it from a Behemoth. Alternately you can have Yuna cast all the various elemental protects one by one but that's a pain.

The zombie attacks aren't too bad - have lots of holy water from the calm lands to reverse them. If you like Lulu, have Lulu cast bios at him

Next, move on to the Prominence!

 

Final Fantasy X Walkthrough
Gagazet - The Prominence

You're up at the top of the mountain now, and you find a frozen wall with lots of people in it. There's a spiral of blue going up from them. You find out these are the Fayth.

Tidus touches one of them and ZAP he's back in his old Zanarkand! You can see the boat you lived on - go into the door in its side to the right. The young boy Fayth is in there and he talks to Tidus. Now head out.

You talk about the war between Bevelle and Zanarkand, which happened after the time that Tidus lived in. Zanarkand was doomed to destruction. The summoners of Zanarkand put together their powers and became the Fayth, and all began dreaming about their Zanarkand that had been destroyed. This Zanarkand (the dream one) is the one that Tidus lived in - it was really a dream that all of the Fayth were maintaining.

Since Tidus and his father Jecht were both touched by Sin, they are more than just dreams. The Fayth are tired of dreaming all this time and would like to stop dreaming. Which would mean that the 'dream Zanarkand' (i.e. Tidus' home) would go away.

Note that some of the side passages in here get you things like a Lvl 4 Key Sphere and a HP sphere. So be sure to explore a lot now, or to come back later.
 

Final Fantasy X Walkthrough
Gagazet - Mountain Cave

Hopefully you've taken your time up until now, going slowly and building your characters up. Some of the monsters in the cave are pretty nasty. For example, the Dark Flan. He's immune to poison. Be sure to hit him with dark (Wakka) and to Armor Break him (Auron). For the Behemoth, power break him. The Mandragora/giant plant is vulnerable to fire. The Bashura also works with armor break.

The cave leads to the Trials of Gagazet. These trials are each in a water area, and only Rikku, Tidus and Wakka go into these. Make sure you've gotten these 3 characters strong enough to function as a unit! Let Tidus and Wakka right, and have Rikku heal them up with Al Bhed potions. Also have her steal lots of water gems from the monsters. Those are great to mix with hand grenades to cause lots of damage.

 

Final Fantasy X Walkthrough
Gagazet - The Trials of Gagazet

The Trials are in the Mountain Cave and involve only Rikku, Tidus and Wakka. To start with, from the save sphere you have to go left. Swim straight - if you go right at one point you can see 2 chests but you can't get to them. You'll hit some stairs. Go up. You'll hit a light within a spinning ball that Wakka has to hit. This is the First Trial of Gagazet.

This is pretty easy. The thing spins with three cycles - partially shielded, a bit shielded, and wide open. Just watch it spin and wait for the wide open cycle to come around and hit it. You can take as long as you want. A chest appears and you get a lvl 1 key sphere.

OK, return to save spot. Now the north path is open. Go up and left. Follow this to the Second Trial of Gagazet. There are 3 holes that you have to have them swim through. Of course Rikku is small and has to go through the smallest one, and Wakka is big and has to go through the biggest one. Look at the size of each hole and tell each person to go into the appropriate hole. If you fail you can just try again. When you do, go back and save. Now you can go right to the 2 chests and get a recovery ring and a return sphere.

If you head down the first path (towards Trial 1) the area to the right is now open and in a chest you get a Pep Talk. OK, save again at the save sphere.

Now head north again, head left (as if you were going towards Trial 2) but stay to the left of the passageway and go up the narrow path. You learn that Yunalesca is waiting for you in the destroyed city of Zanarkand, and Auron sort of taunts Yuna. There's a save globe here. SAVE!!! You're about to hit a boss.

 

Final Fantasy X Walkthrough
Gagazet - The Sanctuary Keeper

This guy comes between the Trials of Gagazet and entering Zanarkand. He's pretty nasty, has 40,000 hit points. Be sure to save and get all of your GFs up to full charge before you come into this battle!

You can dark (Wakka) and armor break (Auron) him. Be sure to do both. Do NOT poison him. Also, he does tons of 9999 cures at the beginning so have Khimari do lots of mp sucks (lancet) on him first to bring his MP down to 0. That helps reduce his curing frenzy, although it doesn't completely stop it. He's immune to petrify, sleep and slow, so don't bother. Just keep dark-blasting by Wakka (the SK will esuna to remove it) and Dispel Magic him if he does anything else. Make sure Kihmari does Mighty Guard to protect your units against elemental attacks, and have Tidus haste everybody - ESPECIALLY Yuna.

Some players swear by casting REFLECT on the SK to hinder his use of CUREAGA. If you do, he might then cast reflect on you, so be sure you can dispell his casting, otherwise you'll have trouble casting magic on your own team.

Once his MP is mostly gone (he'll never be *completely* without magic but he'll be very low), then have Yuna:

Bahamut - megaflare - ~13,000
Shiva - diamond dust - 9999
Ixion - thor's hammer - 9999
Valefor - Energy ray - 9999
Ifrit- HellFire - 9999


Pull each one out as soon as they do the damage - so that they stay alive in case Yuna can build up to another GF. Even with that plan, the SK usually drives one or two GFs right up to a second overdrive with his attacks. You should be able to completely kill him with the GF attacks if you've been doing the other listed actions.

Note that you now have WARP SELECTS so that you can leap around back and forth from the plains to this point. You're about to head into the dead city of Zanarkand - so hop back to the plains if you need to do any shopping and to build your GFs all back up to full power!

 

Final Fantasy X Walkthrough
Zanarkand - The Dead City

Warning - you're entering the land of Super Long Videos. It can get really tedious after a while so save often so you don't have to repeat them.

First, Tidus finds a memory sphere from Yuna. You have to listen to her saying goodbye to everybody, how she loves them, etc. Then you run down a path after them. Then it's the campfire scene from the opening credits. OK, Save.

Now follow the road. There'll be a chest with a fortune sphere in it. Another little video, then a chest on the left with a spiritual targe. You finally hit the dome itself - save here. You meet the greeter-ghost. Go in fighting zombies. Save inside. You see little Seymour talking to his mom. Go left to see a video of Auron. The next room has a chest with a luck sphere. You see another scene with Braska. Save here in the Dome Corridor.

 

Final Fantasy X Walkthrough
Zanarkand - The Tetris Puzzle

Is it just me, or are the puzzles getting easier? This one is almost too easy.

OK in the first room you are shown 5 shapes to find. They're in the bottom middle, far right, just next to that one, and the top two in the top left. Now 6 pillars appear.

Push in the bottom right pillar. The next room now has a puzzle for you. I actually did right down which ones to press but it wasn't even worth it. If you go up to the puzzle picture it'll light them up for you. Just walk around and turn them on! Talk about easy. Do this same thing with the top right pillar, then the bottom left pillar and the top left pillar.

Now go take the Kilika sphere in the top left by the picture and put it in the center left pillar. Take the Besaid sphere from the top right and put it into the center right pillar. POOF you can down go down into the middle. Be sure to SAVE - another boss is coming! Be sure to be at full power before you go in!

Part 2
You will come back here later on, to get the Destruction Sphere treasure in order to get Anima. To do so, you need to light up the squares in both rooms. There are 3 in the first room: top right, 3rd down on left, very center. There are 4 in the second room: 2nd from top right, 4th down on right, 3rd downin middle top, and lower of 2 in middle left. The destruction sphere will appear in the first room. Take it into the second room, put it to the left of the viewer, and you'll get the Magistral Rod.

 

Final Fantasy X Walkthrough
Zanarkand - The Spectral Keeper

This guy comes after the Tetris Puzzle. Don't get overly obsessed with moving around - just put your people into a triangle formation with a space between each one. That means he can't blast all three of you at once.

Sure, he has 52,000hp. If all your GFs are supercharged this is pretty easy. He never cures, so just blast him with one GF after another, and he'll die!

Now you all go down for the Final Summoning, and SAVE. You go into the Chamber of the Fayth.

 

Final Fantasy X Walkthrough
Zanarkand - Lady Yunalesca

OK this is the land of SUPER SUPER long videos and SUPER powerful bosses. Be sure to have lots of time for this part and to be fully healed. Be SURE that Yuna has the Farplane Wind x 60 DEATHPROOF on one of her items, and that she has the 30-Holy-Water "Zombie Ward" as well. Both will be quite useful. Note that if you failed to get Farplane Wind x 60 in the Calm Lands arena (or mistakenly spent some of them without realizing you needed them) you can only get more in the Omega Ruins. So just get the Zombie Wards, and don't worry about it. You CAN get through here without deathproof.

Have as many ethers as possible and be SURE that Yuna knows the spell HOLY. Go back to the calm lands store and get her to that point if you haven't got it already.

OK, first you see the remains of Lord Zaon. There isn't really a final aeon. Through some interminably long video sequences, you learn a number of things. First, Lady Yunalesca will turn one of your GUARDIANS into the final aeon, just like she did to her hubby and Braska did to Jecht. That aeon, once sin is defeated, turns INTO Sin and starts the cycle all over again. Lovely. You learn that Jecht did this for Braska even though Auron didn't want them to waste their lives on it. Auron even attacked Lady Yunalesca. Yuna finally says that this is silly - if Sin keeps coming back by using this method, obviously it's a stupid method and she won't be part of it. She'll find another way to fight sin without resorting to false hope. Lady Yunalesca takes exception to this and the fight is on.

This is a three part fight, so don't burn yourself out in the beginning! Lady Yunalesca Mark 1 is pretty easy. 24,000hp. Have Yuna HOLY her a few times and have Bahamut do his grand attack (don't grand summon him, just summon him normally) as the final blow. Be sure never to have an aeon attack her when she's not near death, because she'll heal herself by sucking the life out of the aeon. Mark 1 should die

OK, Lady Yunalesca Mark 2. 48,000hp. Nastier. She's immune to delay, dark, silence, sleep. Let Rikku mix a water gem and key sphere lvl 1 - those are great. Because you saved your Grand Summon from Yuna, when Yunalesca is down below 10,000 you should be able to Grand Summon Bahamut and have him do his ultimate attack again, killing her again.

Now you're to Lady Yunalesca Mark 3. 60,000hp. She'll go crazy doing megadeath and lots of zombies, then cures to harm your zombie-people. First, if Yuna has that deathproof she'll be OK so your whole party won't die. She'll have the zombie ward too - and have her use lots of holy water curing the others. Be very careful about healing your people - don't use a heal when someone is a zombie!!

Have Tidus keep a haste on the party, have everybody give ethers to Yuna and have Yuna keep blasting HOLYs at Yunalesca. Don't have her waste her MP on life - just use Phoenix Downs. She needs all her MP to blast those HOLYs. Finally she'll die, and she'll claim that all hope is now lost.

If you go upstairs you'll find the sun crest in a chest. Head down and out and Auron will admit to being an unsent - Lady Yunalesca actually killed him all those years ago. Go out and Tidus talks to dad/Sin and asks for more time. Then the airship comes!!

 

Final Fantasy X Walkthrough
Air Ship - On the Ship

This is great! Get on the ship, talk to people, go up to the top save sphere and now you can pop back and forth from all save spheres to the ship! You can now go anywhere you want and roam around. Great, great fun.

Talk to Khimari at the top level. He says "Hey we should go see Mika". Go back down to the bridge. They go "Hey that tune-thing is nifty keen." Talk to Cid to use the NavMap and you can go whereever you want. The next spot to go once you're bored exploring around a bit is Highbridge.

 

Final Fantasy X Walkthrough
Air Ship - Highbridge

Head north from Highbridge when you land. The guards will try to stop you, but Shelinda comes in and lets you through. You get to go talk to Mika. He rambles on about how hopeless everything is now. You learn that Yu Yevon is a summoner from way back that crafts the souls of the dead into an unholy armour - i.e. Sin. Yu Yevon hides within that armour and when it's destroyed he just uses the aeon that destroyed it to make a new one.

Then he vanishes. Now the little boy Fayth appears and Tidus and Yuna go to talk to him. When he asks you questions, say yes, the hymn might slow him down. The boy warns that Sin might not be able to hear it. You then say fighting Yu Yevon should do the trick. The boy says yes, everything will be fine once Yu Yevon is slain. He says again that Yu Yevon was a summoner who lives inside sin. He says the Fayth will help Yuna fight Yu Yevon.

He also says again that once Yu Yevon is dead, the Fayth will stop dreaming and the old Zakarkand (the one Tidus lived in) will vanish forever.

They go talk to Shelinda and ask her to have everybody in Spira sing along when the ship starts playing the melody of the Hymn of the Fayth. She agrees.

 

Random Cleanup Before the End

Final Fantasy X Walkthrough
The Gorge after the Calm Lands

I wait until when I have the airship to do this part, so I can get lots of cash easily. The only reason to really go into the gorge is to get the aeon Yojimbo, and he wants money.

Just after the Calm Lands is a bridge, and you can go below it into the gorge. There's a megalixir in the chest to the right, and to the far right is a rusty sword. When you go in, you learn that a fayth stolen from a temple is here. A chest has a level 2 lock. Go up to the right, and there's a monster you have to tag the right spot for a bonus prize. I usually get a phoenix down on the top right, lunar curtain on the lower left, center for an Elixir. I've also gotten silver hourglasses.

Anyway, go forward to get a fortune sphere in the chest. Now go up the center for a megapotion x 2. To the left is the Al Bhed primer XXV, for O -> Y. Save here for the Cavern of the Stolen Fayth.

You'll face Lady Gomen, who Lulu used to guard. Not very well, she's an unsent. When you kill her (which shouldn't be tricky if you wait until after the airship to try this) you'll get Yojimbo. You can bargain him down. He starts out wanting 250,000. Bid 160,000 then 180,000 then 190,000 then 200,000. He'll take that.

There are warp spots to get in and out easily. You get a flexible arm to the left and x portion X 7 to the right.

From Loza, in our forum:

"Yojimbo has an affection rating for you, and the higher you get it, the more often he does Zanmato. Sometimes he uses Zanmato as soon as he comes out, without you even paying!

Basically, the way to get this rating high is to keep summoning him. Summon him at a consistent rate, ie every 3rd battle, and the rating will go up. Also, paying him a lot of money gets this rating up. Yojimbo on one of my games does Zanmato for 1 gil most occasions. Even his Wakizashi does more than 9999 damage all occasions. It just takes a little time, love and gil.... "


 

Final Fantasy X Walkthrough
Remiem Temple

I do this after I get the airship so it's pretty easy at this point. Go back to the Calm Lands and get onto a chocobo, and ride it up to where you first enter the Calm Lands - to the far bottom of the screen. There's a chocobo feather to the bottom left. Press X on it to go off to a secret area.

To the left you'll meet a chocobo that talks about a race. You learn that you have to go past the various chests along the way and beat the chocobo to the center of course. Go to the right to start the race. If you beat him into the center you get the Cloudy Mirror which you use to construct the various Ultimate Weapons for your people. You can also hit the chests for extra goodies if you wish.

If you enter the temple, there's a door in the back. You can't enter it until you have the flower scepter and blossom crown. You get the blossom crown by gathering all monsters in Mount Gagazet. The flower scepter comes from Belgemine. You also have to have beaten every aeon UP THROUGH ANIMA with Belgmine.

Once you've defeated anima, and you use both the scepter and crown, Yuna goes into back area. You get the Magus Sisters aeon - Cindy. Sandy. Mindy. You also get a defense sphere in the back room.

In the center of the temple is Belgemine. Fight her in overdrive for a pretty easy win. Your prizes are:

valefor - lightning gem x 4
ifrit - power sphere x 4
ixion - chocobo feather x 10
shiva - mega potion x 60
bahamut - flower scepter
yojimbo - shadow gem x 8
anima - stamina spring x 60
magus sisters - shining gem x 40

When you slay her magus sisters, she says there is nothing more she can teach you. It's time for her to go. Yuna sends her. You get the Moon Sigil.

 

Final Fantasy X Walkthrough
Baaj Temple and Anima

Once you've got the airship after Yunalesca, and can search, search for:

X (6-14) and Y (58-62)

I got mine at X: 14.25 and Y: 60.78. It might differ depending on how you click, but it's in that general area.

First you meet Geosgaeno. He loves using stone, so be as stoneproof as you can to get through the fight.

Then you'll get to a very special Chamber of the Fayth. This one has six statues in it, each one standing for a particular temple. You need to have done the special destruction sphere puzzle at each temple and gotten the special item in order to activate each temple. You don't need to HAVE the item now. You just need to have used the sphere to GET it.

Note that you can definitely go back to every temple but Bevelle at this point, and you must have gotten the treasure from Bevelle to have gotten out of it again, so you're set. YOU DO NOT NEED TO GO TO BEVELLE TO SOLVE THIS PUZZLE.

If the temples won't let you in, be sure you've gone to Highbridge to talk to Mika. That'll let you get into the temples. If you have the International Version of FFX and there are Dark Aeons blocking the temples, get Yojimbo to fight through them.

 

Top left:
Besaid - Rod of Wisdom purple

Middle left:
Macalania - Lvl 2 Key Sphere white

Bottom left:
Zanarkand - Magistral Rod yellow
 

 

Top right:
Bevelle - HP Sphere dk blue

Middle right:
Djose - Magic Sphere lt blue

Bottom right:
Kilika - Red Armlet red
 



Now Seymour's mother will appear, and you'll get ANIMA. This is a HUGELY powerful aeon that will be great in your battles!

 

Final Fantasy X Walkthrough
Dark Aeons

Dark Aeons are ONLY ON THE INTERNATIONAL VERSION of the game. If you don't have the international version, you don't have dark aeons.

Yojimbo is great to use against the dark aeons. Usually one blast will do them in. Also, first strike and auto haste help out a ton.

Dark Shiva: by Macalania Temple
Dark Valefor: by Besaid Temple
Dark Ifrit: by Al Bhed Home
Dark Ixion: in Thunder Plains
Dark Bahamut: in Yunalesca Room
Dark Magus Sisters: on Mi'ihen Road
Dark Joyinbo: in Cave of the Stolen Fayth
Dark Anima: on Mount Gagazet

 

Final Fantasy X Walkthrough
Cloudy Mirror / Celestial Mirror / Ultimate Weapons

First you get the Cloudy Mirror by the Calm Lands, usually after getting the airship. Now you take it back to the Macalania forest, in the lower part. There was a woman and boy there waiting for thier husband. The hubby was a room to the right and then up. Talk to him and he heads back to his family. Now of course the boy is missing.

Talk to the mom and dad SEVERAL TIMES, otherwise you'll have a lady blocking the shiny path. When they start to repeat themselves, you should be set. Head up the shiny path and you'll find the boy up in the middle.

Show the mirror there to turn it into a Celestial Mirror. Now you have to gather up the various ultimate weapon parts and bring them here to turn them into a true ultimate weapon. Each weapon consists of the base weapon plus two matching planetary pieces. A weapon won't work properly until you put all 3 pieces together.

Yuna: Nirvana, Moon Crest, Moon Sigil
Tidus: Caladbolg, Sun Crest, Sun Sigil
Lulu: Onion Knight, Venus Crest, Venus Sigil
Kimahri: Spirit Lance, Saturn Crest, Saturn Sigil
Rikku: Godhand, Mercury Crest, Mercury Sigil
Auron: Masamune, Mars Crest, Mars Sigil
Wakka: World Champion, Jupiter Crest, Jupiter Sigil


Note that turning your ultimate weapon up to full charge also does something else nice - it lets the matching aeon start doing more than 9,999 in damage!!

Valedor: Nirvana
Ifrit: World Champion
Ixion: Spirit Lance
Shiva: Onion Knight
Bahamut: auto-enabled
Yojimbo: Masamune
Anima: auto-enabled
Sisters: auto-enabled

 

Final Fantasy X Walkthrough
Ultimate Weapon: Yuna

Yuna: Nirvana, Moon Crest, Moon Sigil

First you have to do some arena capturing, from the calm lands. Grab all 10 fiends right in the Calm Lands, which makes it pretty easy. A chest appears. Grab the celestial mirror in order to open this and get Nirvana.

The moon crest is easy, it's in the water at Besaid beach!

The moon sigil is harder. You have to beat all of Belgemine's aeons over at the Remien Temple. Once you do though, Yuna has got a great weapon!

Nirvana's abilities:
break damage limit
triple overdrive
double AP
one MP cost

 

Final Fantasy X Walkthrough
Ultimate Weapon: Tidus

Tidus: Caladbolg, Sun Crest, Sun Sigil

With Tidus, you have to start with the crest and the sigil, because the guy at the edge of the calm lands won't let you past until you have these. So start out with the sun crest. You find this after kill Lady Yunalesca, in a chest.

The Sun Sigil is won from the chocobo race on the calm lands. You have to get a time of 0.0 which means you catch a ton of balloons, since they subtract time from your score. When you do, you get the sigil.

Help Winning the Chocobo Race:
Practice, practice, practice!
Don't go for the FIRST balloon. She'll almost always get that one. Instead, aim directly for the SECOND balloon. You should not be ahead of her to get the rest
After you take the corner at the bottom of the ramp, stay on the right side for safest running
If a bird is coming at you, when it's about halfway to you, push hard to the side of the screen. It should go safely overhead.

Thanks to Arsenic from the Gaming Forum for these tips!

If you go over to the guy's location IMMEDIATELY AFTER WINNING THE RACE, the guy is still distracted by the race. So you can go down without any interference, down the path to the northwest of the calm lands. Use the Celestial Mirror to get the Caladbolg and Tidus is all set!

IMPORTANT NOTE: Tidus' ultimate weapon works best when he is full HP. It does less damage when he's harmed.

Weapon Bonusses:
break damage limit
double overdrive

 

Final Fantasy X Walkthrough
Ultimate Weapon: Lulu

Lulu: Onion Knight, Venus Crest, Venus Sigil

Onion Knight is in the water of the Baaj temple. Just head south and you'll find it in a chest.

The Venus Crest is at Guado Salam, near the Farplane.

For the Venus Sigil, you have to dodge 200 lightning bolts in a row, on Thunder Plains. If you stay in abou the same spot and just jump back and forth, that's probably the easiest way to do it. This can take a while to do, but if you want to get this ultimate weapon, it's worth it! It must be IN A ROW. You can't stop and save in between.

Weapon Bonusses:
Break Damage Limit
Triple Overdrive
Magic Booster
One Mp Cost

5: Potion x2
10: Mega Potion x2
20: MP Sphere x2
50: Strength Sphere x2
100: HP Sphere x3
150: Megalixir x4
200: Venus Sigil

 

Final Fantasy X Walkthrough
Ultimate Weapon: Kimahri

Kimahri: Spirit Lance, Saturn Crest, Saturn Sigil

For the spirit lance, you need spirits. If you go to the Thunder Plains and press the square button by three of the cactaur stones, a spirit will appear! Now go northwest of the save sphere up north, to the tower that fell over, and you'll get the weapon by using the square button here.

The Saturn Crest is on Mount Gagazet of course, land of the Rhonsos. Just go to the save point by where you had the fight with Seymour, and it's in the pillars there.

The Saturn Sigil is in the Macalania Woods. You have to win the butterfly catching game. It's not easy, but it's worth it! Here's the key to the butterfly games (there are 2). The game doesn't care where the actual butterfly is floating in the air. It only cares about the "ground square" that each butterfly hovers over. That ground square does NOT CHANGE EVER. So if you figure out a safe "path" on the ground, it will always work.

Weapon Bonusses:
Break Damage Limit
Triple Overdrive
Double AP
Evade & Counter

 

Final Fantasy X Walkthrough
Ultimate Weapon: Rikku

Rikku: Godhand, Mercury Crest, Mercury Sigil

Godhand Ultimate Weapon
The Godhand part is easy once you have the airship. Put in the password GODHAND, you land at the Mushroom Rock area, and go north. It's in a chest there.

Mercury Crest
The Mercury Crest is easy too. You find it in the western part of the Sanubia Desert (i.e. Bikanel Island) in a whirlpool. From the sign with the advertisement, go up and left.

Mercury Sigil
The Mercury Sigil is nasty though. You'd expect that with the other two being easy!! If you go into the western part of the Sanubia Desert you'll find a sandstorm. Go south of it. You'll find the UberCactaurStone which tells you where to find 10 other cactaur stones all throughout the lands. You have to go to each one, catch the cactaur there, and bring its sphere back. Told you this wasn't easy!

You have to try to catch them when they're not looking. So sneak up on them when their backs are turned.

Also, be sure to stop in at the oasis in between each one. It's good to save there, just in case. Some players have trouble finding Elio because they just head right for the airship. You have to check in at the oasis first.

Click on any name to get a photo showing exactly where to find that particular cactaur.

Cactaur Game Information

1) Tomay: at the starting oasis where you land, on the right.
2) Rovivea: at left of Sanubia Desert East. On far left by chest and building part. In large jut-out area.
3) Chava: hiding inside the advertisement sign (20% off) by sandstorm. Read the sign for her to pop out.
4) Alek: ruins of Sanubia Desert Central
5) Aljoa (with Alek): ruins of Sanubia Desert Central. 1 map south then west of cactaur stone.
6) Vachella: in that first tent with the save sphere, in Sanubia Desert East. Hit the save sphere. Super-fast turner.
7) Robeya: in main Sanubia Desert central map, below barbed wire fence, to far left in a chest. 3 chests with various prizes (shinnig gem, blessed gem, shadow gem x 2) if you want.
8) Isrra: in far left of same map with cactaur stone, go west then north, in sink hole. he takes LONG time on turns so need to run fast the few times you can run.
9) Elio: on deck of airship (very TOP deck). Note if Yuna is there, you have to get IN sin for Yuna to leave and you'll now be able to get the cactaur.
10) Flaile: behind the starting quest stone. I.e. when you drop off the stone for Elio, Flaile will immediately pop out.

Weapon Bonusses:
Break Damage Limit
Triple Overdrive
Double AP
Gillionaire

 

Final Fantasy X Walkthrough
Ultimate Weapon: Auron

Auron: Masamune, Mars Crest, Mars Sigil

Masamune is pretty easy. Get the Rusty Sword from the chasm beneath the bridge north of the calm lands. It's just to the south of where you go in. Take it to Mushroom Rock, through the big gates. Take your second left and stick it into the statue there. Now look at the glyph and it turns into Masamune.

The Mars crest is just down below where you fought the Chocobo Eater on the Mi'ihen highroad. It's down the path that you get to if you go southeast from the big gates.

The Mars sigil is about capturing things. Capture fiends from 10 areas to get it from the arena guy.

IMPORTANT NOTE: Auron's ultimate weapon causes the most damage when he's in the YELLOW for health. At a strength of 167 he might do 45,000hp damage at full health, but if you get him down into yellow health he'll do 99,999.

Weapon Bonusses:
Break Damage Limit
Triple Overdrive
First Strike
Counter-Attack

 

Final Fantasy X Walkthrough
Ultimate Weapon: Wakka

Wakka: World Champion, Jupiter Crest, Jupiter Sigil

If you build Wakka up in Blitzball games, he'll become a hero. When you've won a lot, go to the little restaurant at Luca and the guy there will give you the World Champion.

The Jupiter Crest is easy, it's in the locker room :)

The Jupiter Sigil becomes a prize once you get each of Wakka's overdrives. Just keep playing to get the sigil.

Weapon Bonusses:
Break Damage Limit
Triple Overdrive
Double AP
Evade & Counter

 

Final Sin Battles

Final Fantasy X Walkthrough
Air Ship - Fighting Sin's Two Fins

After the talk with Mika on Highbridge, you can now go to the "Sin" location on the airship navigation. Again, be sure you're fully stocked, healed and powered up before you attempt this. Also, if you go to the foot of Mount Gagazet, you'll get to hear the full story about the Hymn history. It first was a rebellion song against Yevon, because Yevon actually was the one that caused all of the trouble to start with. But then Yevon became the strong religion, and it adopted the song as its own, and that's how it became a part of the religion.

NOTE!! Once you start this sequence, there is a TON OF FIGHTING without any break and without any chance to fight other 'power up' monsters to get your aeons back into shape. So make sure you have EVERYTHING you could possibly need and that everybody is fully charged and so on.

OK, once you get to Sin's location, go up on top of the ship. You get a video and then begin the fight. There are two fins, each with 65,000hp. You use Tidus or Rikku to 'move in' to attack it. You can 'move out' to get away from his blast attack "Gravija" but usually there isn't enough time to do it anyway, so I don't bother.

It's immune to just about every single spell you can cast, though Armor Break does well. Wakka also does relatively well against him. Have Bahamut attack, then grand summon him back for a second blast. Have Tidus doing his hastes in between, Wakka wacking. Shiva going in should pretty much finish off the first fin.

Now on to the second fin. Again, have Tidus say to Move In again. Then have him do his haste, Wakka blast and have Yuna send in the remaining aeons to do the blasts. A few HOLYs after that and the fin should be done.

 

Final Fantasy X Walkthrough
Air Ship - Sinspawn Genais

Once the fins fall off, there's a bit of talking, and then everybody jumps into the hole. You should hopefully have an aeon or three left at this point. Sin has 36,000hp and Sinspawn Genais has 20,000. The trick is that Genais absorbs any magical attack sent at Sin. So you have to kill Genais off, and then Sin.

OK, first kill the SG. This really isn't that hard. Then you're on to Sin. Summon whoever you have left for aeons and blast away. Have Wakka hit - he's doing excellent damage by now - and Auron can armour break. He's immune to dark and delay, so mostly just blast away with Wakka, Tidus and Auron. After the previous battles, he's relatively easy. He crashes into the ground, and SAAAAAVVVVVEEEEEE!!

Note that you CAN'T go anywhere but the final battle from here, so the most you can do is buy some cheap supplies on the ship before heading up to the top deck for the final battle.

 

Final Fantasy X Walkthrough
Air Ship - Sin - The Mouth

At least you can save before this point! You'd blasted Sin into the ground. But he's up again of course. You go up onto the top deck of the ship to talk to Yuna, and she's worried about how the Fayth will help. And then the attack comes.

Now you're going to fight with Sin's mouth, with this strange time-bar. You have LIMITED TIME. Every round his mouth opens a little more, and if it opens fully you die. This means your strategy is a bit different. Using aeons is generally bad, because they get ONE attack, and then he opens his mouth. At least with your 3 people, you get 3 attacks which usually add up to more than a single aeon attack.

Sin has 140,000hp. So you have to do some MASSIVE attacks. Since you just healed up if you have an uber-aeon attack ready (i.e. over 15,000hp) it might be worth it to do that, but in general it's probably best to concentrate on the very top attacks you have. Often this is Wakka doing a blast, Yuna doing a Holy, and then whichever third person you have as the most powerful at the moment. Be sure to have HASTE cast on everybody so they go as quickly as possible, giving the most attacks possibly in between Sin's mouth-opening.

 

Final Fantasy X Walkthrough
Inside Sin: Braska's Final Aeon

OK, you're inside sin. By now you should have a No Encounters weapon and done all of the other side quests and ultimate weapons. So you're in really good shape and can just waltz through this first part. Sure, you can gather monsters if you want to for the arena. But you can stroll through the misty walkways. Eventually you find a set of stairs.

Head up the stairs to find the final seymour ghost. He has 80,000 and is pretty easy to kill. Just aeon him a few times - the Magus Sisters work well for me. Then Yuna sends him. You head into a block area.

When you see glowing blocks, stand on them to do something. The first one brings you up to a chest with four-on-one (a Wakka ball with all four elements). The second one pushes down a wall for a defending bracer. By the third one is a glyph on th eleft with a megalixir. Head left and save.

Now you're in the Tower of the Dead. Go up to the glyph. You're starting with a count of zero. You have to get to a count of 10. You get there either by fighting monsters or picking up the jewels. Walk around the edge, being sure to move any time you see the ground turning white. This means an ice spear is coming up. Grab 10 of the gems to be sucked out to meet Jecht.

This is "Braska's Final Aeon". Lovely rock music in the background. The first version has 60,000hp. Tidus says "I won't lose!" and Jecht's power decreases. You kill this one pretty easily. When you do, he yanks a sword out of his chest. On to round 2.

In this version he has 120,000 hp and can do an ultimate attack. Be sure to have Wakka knock out the side towers while the others (and your aeons) hammer away at Jecht himself.

 

Other Notes

Final Fantasy X Walkthrough
Jecht Spheres and Auron's Overdrive

Auron gains in his overdrives by finding glowing Jecht Spheres throughout the game. There are ten in total, and each has an interesting little video from the Days of Jecht. His overdrives are:

Dragon Fang
You start with this one. It goes down-left-up-right-L1-R1-X-O

Shooting Star
You get this after your very first sphere. It goes tri-O-[]-X-left-right-X

Banishing Blade
This comes after three spheres. It goes up-L1-down-R1-right-left

Tornado
This is the ultimate at ten spheres. It goes O-right-R1-left-L1-tri

Sphere Locations
* In Besaid, to the right of the main temple. See Photo
* on the SS Liki in the bridge
* at Luca, in the stadium in the basement
* On the Miihen high road, at the end of the lower road
* on the Mushroom Rock road near the save sphere
* at the south Shoopuf area
* in Thunder Plains, half way in by a tower, on the right
* after killing the Spherimorph in the woods
* in Macalania Woods, by the lake (southern area)
* on Gagazet Mountain

 

Final Fantasy X Walkthrough
Kimahri's Overdrive

Kimahri has this skill called "Lancet". It means he can steal special attacks from some enemies. For his overdrive, he then can use that special attack against whoever you are fighting. Be sure to hae Kimahri steal as many attacks as he can! You never know when they will come in handy.

Aqua Breath: from Chimera
Bad Breath: from Malboro
Doom: from Ghost
Fire Breath: from Grendel
Jump: default attack
Mighty Guard: from Behemoth
Nova: from Omega Weapon
Seed Cannon: from Grat
Self Destruct: from Bomb
Stone Breath: from Basilisk
Thrust Kick: from Yenke
White Wind: from Biran

 

Final Fantasy X Walkthrough
How To Do Lulu's Overdrive

Lulu's overdrive is different from the other characters. To start with, you have to put your palm down on the right joystick and spin it clockwise as fast as you can. The more circles you make, the more times you do your chosen spell.

In essence you just choose whichever spell you want to use, and blast away! The more powerful spells you learn, the better this is.

 

Final Fantasy X Walkthrough
Rikku's Overdrive

Rikku just mixes together 2 items for her overdrive. Depending on what raw materials you have available to mix together, you can come up with some really powerful uber-attacks!! Be sure to check out Rikku's Mix List for things to mix together.

 

Final Fantasy X Walkthrough
Tidus's Overdrive

Tidus's overdrive is just a simple "press X when the line reaches the center". It's really pretty easy and you get lots of tries before you run out of time. As you use each overdrive more and more, you get new ones which are even more powerful.

Spiral Cut: You start with this one, it attacks just one enemy.

Slice and Dice: You hit all enemies 6 times total. You get this after doing 10 overdrive attacks.

Energy Rain: You do lots of damage to all enemies. You get this for 30 overdrive attacks.

Blitz Ace: Tons of damage to a single enemy. You get this for 50 overdrive attacks.

 

Final Fantasy X Walkthrough
Wakka's Overdrive

You really have to like Blitzball to get Wakka's overdrives - you win them in the games. His overdrives are:

Element Reels: you get this to start with. Just try to get all 3 symbols to match, like in a slot machine.

Attack Reels: Up to 12 attacks

Status Reels: Same as above but with new status attacks

Auroch Reels: All reels combined!

 

Final Fantasy X Walkthrough
Yuna's Overdrive and Aeons

Yuna's overdrive is the Grand Summon. This means that she can summon any aeon and that aeon is INSTANTLY in overdrive mode. This is great for a boss battle. First, get every aeon up to full power. You do that by going into battles with them, letting them fight until fully charged, then dismiss them. If you do this for all of them then each aeon can do their full blast against the boss. Now, once your most powerul aeon has done its own blast, dismiss that aeon before it gets killed. On Yuna's next turn, have her GRAND SUMMON that same aeon. Now the aeon can do ANOTHER blast!

 

Final Fantasy X Walkthrough
Al Bhed Primer Locations

The Al Bhed primers help you understand what the Al Bhed are saying. As you learn more letters, you'll see the "real letters" show up in a different color. Near the end, just about the entire word will be in English. If you get all the letters, you can then start a new game, and "load" that knowledge from the other save file into your current game. So you can go through the entire game now knowing what they are saying!

You don't really HAVE to know Al Bhed, it doesn't matter to winning the game, but it's fun!

For example, if you see carved on a stone the word

dra

It really stands for

 

I Y -> A Crane in back left of Al Bhed Ship
II P -> B In Besaid, in the Crusaders’ tent on the left
III L -> C On Bikanel Island - tent by oasis
IV T -> D On Kilika, in the pub by the guy
V A -> E On the boat to Luca, in the wheelhouse
VI V -> F In Luca Stadium, in a chest in the opposite locker room
VII K -> G In the Luca Sphere Theater
VIII R -> H In the Djose Highroad Shop - Rin gives it to you
IX E -> I On the north part of the Mi'Hihen Highroad
X Z -> J In the Mushroom Rock Valley on the circular path
XI G -> K On the Djose Highroad
XII M -> L In Moonflow on a platform by the shoopuf
XIII S -> M In Guado Salam, in the same house as the chest with 3,000 Gil
XIV H -> N In the hotel at Thunder Plains
XV U -> O Along the road at Macalania
XVI B -> P Outside the Al Bhed shop near Macalania
XVII X -> Q In the Sanubia Desert
XVIII N -> R In the top right of the Sanubia Desert Central
XIX C -> S To the west near the Al Bhed Home
XX D -> T In Al Bhed Home, near where they live
XXI I -> U In Al Bhed Home, in a hallway
XXII J -> V In Bevelle Temple after the wedding
XXIII F -> W In the Calm Lands in the far bottom left corner
XXIV Q -> X At the Remiem Temple
XV O -> Y At the Cavern of the Stolen Fayth, up center and left
XVI W -> Z In the Omega Ruins


 

Final Fantasy X Walkthrough
Aeon Ability Upgrade Listing

Thanks to Auron1500 from the Gaming Forum for compiling this information!

Dark Attack Smoke Bomb (x6)

Silence Attack Silence Grenade(x3)

Sleep Attack Sleeping Powder (x3)

Dark Buster Smoke Bomb (x12)

Silence Buster Silence Grenade (x10)

Sleep Buster Sleeping Powder (x10)

Delay Attack Silver Hourglass (x20)

Delay Buster Gold Hourglass (x30)

Triple Foul Skill Sphere (x4)

Zombie Attack Holy Water (x99)

Power Break Stanima Spring (x8)

Magic Break Mana Spring (x4)

Armor Break Level 2 Key Sphere (x2)

Mental Break Shining Thorn (x4)

Pray Healing Water (x5)

Cheer Power Sphere (x5)

Aim Speed Sphere (x5)

Focus Mana Sphere (x10)

Scan Ability Sphere (x10)

Reflex Speed Sphere (x10)

Luck and Jinx Fortune Sphere (x2)

Doublecast Three Stars (x5)

Lancet Soul Spring (x20)

Cure High Potion (x99)

Cura X-Potion (x30)

Curaga Mega-Potion (x60)

NulBlaze Bomb Fragment (x2)

NulShock Electro Marble (x2)

NulTide Fish Scale (x2)

NulFrost Antarctic Wind (x2)

Scan Ability Sphere (x10)

Life Elixir (x8)

Full-Life Megalaxir (x1)

Haste Chocobo Feather (x10)

Hastega Chocobo Wing (x16)

Slow Silver Hourglass (x4)

Slowga Gold Hourglass (x8)

Protect Light Curtain (x6)

Shell Lunar Curtain (x4)

Reflect Star Curtain (x3)

Dispel Purifying Salt (x3)

Regen Healing Spring (x50)

Holy Blessed Gem (x60)

Fire Bomb Fragment (x1)

Fira Bomb Core (x2)

Firaga Fire Gem (x4)

Thunder Electro Marble (x1)

Thundara Lighting Marble (x2)

Thundaga Lightning Gem (x4)

Water Fish Scale (x1)

Watera Water Gem (x4)

Waterga Water Gem (x4)

Blizzard Antarctic Wind (x1)

Blizzara Arctic Wind (x2)

Blizzaga Ice Gem (x4)

Bio Poison Fang (x8)

Demi Shadow Gem (x8)

Osmose Mana Spring (x10)

Drain Stanima Spring (x60)

Death Farplane Shadow (x30)

Flare Shining Gem (x60)

Ultima Supreme Gem (x99)

 

Final Fantasy X Walkthrough
All Weapon Customizations

Ability - Item Needed - No. of item
Sensor - Ability Sphere - 2
Piercing - Lv 2 Key Sphere - 1
First Strike - Return Sphere - 1
Initiative - Chocobo Feather - 6
Firestrike - Bomb Fragment - 4
Lightningstrike - Electro Marble - 4
Waterstrike - Fish Scale - 4
Icestrike - Antarctic Wind - 4
Darktouch - Eye Drops - 60
Darkstrike - Smoke Bomb - 20
Silencetouch - Echo Screen - 60
Silencestrike - Silence Grenade - 20
Sleeptouch - Sleeping Powder - 10
Sleepstrike - Dream Powder - 16
Poisontouch - Antidote - 99
Poisonstrike - Poison Fang - 24
Stonetouch - Petrify Grenade - 10
Stonestrike - Petrify Grenade - 60
Deathtouch - Farplane Shadow - 30
Deathstrike - Farplane Wind - 60
Zombietouch - Holy Water - 70
Zomiestrike - Candle of Life - 30
Slowtouch - Silver Hourglass - 16
Slowstrike - Gold Hourglass - 30
Distill Power - Power Sphere - 2
Distill Mana - Mana Sphere - 2
Distill Speed - Speed Sphere - 2
Distill Ability - Ability Sphere - 2
Strength + 3% - Power Sphere - 3
Strength + 5% - Stamina Spring - 2
Strength +10% - Skill Sphere - 1
Strength +20% - Supreme Gem - 4
Magic + 3% - Mana Sphere - 3
Magic + 5% - Mana Spring - 2
Magic + 10% - Blk Magic Sphere - 1
Magic + 20% - Supreme Gem - 4
Counterattack - Friend Sphere - 1
Evade and Counter - Teleport Sphere - 1
Magic Counter - Shining Gem - 16
Magic Booster - Turbo Ether - 30
Alchemy - Healing Water - 4
Half MP Cost - Twin Stars - 20
One MP Cost - Three Stars - 30
Double AP - Megalixir - 20
Triple AP - Wings to Discovery - 50
Overdrive -> AP - Door to Tomorrow - 10
SOS Overdrive - Gambler's Spirit - 30
Double Overdrive - Underdog's Secret - 30
Triple Overdrive - Winning Formula - 30
Gillionaire - Designer Wallet - 30
Break Damage - Limit Dark Matter - 60



Final Fantasy X Walkthrough
All Armor Customizations

Ability - Item Needed - No. Of Items
Fire Ward - Bomb Fragment - 4
Fireproof - Bomb Core - 8
Fire Eater - Fire Gem - 30
Lightning Ward - Electro Marble - 4
Lightningproof - Lightning Marble - 8
Lightning Eater - Lightning Gem - 30
Water Ward - Fish Scale - 4
Waterproof - Dragon Scale - 8
Water Eater - Water Gem - 30
Ice Ward - Antarctic Wind - 4
Iceproof - Arctic Wind - 8
Ice Eater - Ice Gem - 30
Dark Ward - Eye Drops - 40
Darkproof - Smoke Bomb - 10
Silence Ward - Echo Screen - 30
Silenceproof - Silence Grenade - 10
Sleep Ward - Sleeping Powder - 6
Sleepproof - Dream Powder - 8
Poison Ward - Antidote - 40
Poisonproof - Poison Fang - 12
Stone Ward - Soft - 30
Stoneproof - Petrify Grenade - 30
Death Ward - Farplane Shadow - 15
Deathproof - Farplane Wind - 30
Zombie Ward - Holy Water - 30
Zombieproof - Candle of Life - 10
Slow Ward - Silver Hourglass - 10
Slowproof - Gold Hourglass - 20
Confuse Ward - Musk - 16
Confuseproof - Musk - 48
Berserk Ward - Hypello Potion - 8
Berserkproof - Hypello Potion - 32
Curseproof - Tetra Elemental - 12
SOS NulBlaze - Bomb Core - 1
SOS NulShock - Lightning Marble - 1
SOS NulTide - Dragon Scale - 1
SOS NulFrost - Arctic Wind - 1
SOS Shell - Lunar Curtain - 8
SOS Protect - Light Curtain - 8
SOS Reflect - Star Curtain - 8
SOS Haste - Chocobo Feather - 10
SOS Regen - Healing Spring - 12
Auto-Shell - Lunar Curtain - 80
Auto-Protect - Light Curtain - 70
Auto-Reflect - Star Curtain - 40
Auto-Haste - Chocobo Wing - 80
Auto-Regen - Healing Spring - 80
Defense + 3% - Power Sphere - 3
Defense + 5% - Stamina Spring - 2
Defense + 10% - Special Sphere - 1
Defense + 20% - Blessed Gem - 4
Magic Defense + 3% - Mana Sphere - 3
Magic Defense + 5% - Mana Spring - 2
Magic Defense +10% - Wht Magic Sphere - 1
Magic Defense +20% - Blessed Gem - 4
HP + 5% - X-Potion - 1
HP + 10% - Soul Spring - 3
HP + 20% - Elixir - 5
HP + 30% - Stamina Tonic - 1
MP + 5% - Ether - 1
MP + 10% - Soul Spring - 3
MP + 20% - Elixir - 5
MP + 30% - Mana Tonic - 1
Auto-Potion - Stamina Tablet - 4
Auto-Med - Remedy - 30
Auto-Pheonix - Mega-Pheonix - 20
Pickpocket - Amulet - 30
Master Thief - Pendulum - 30
HP Stroll - Stamina Tonic - 2
MP Stroll - Mana Tonic - 2
No Encounters - Purifying Salt - 30
Break MP Limit - Three Stars - 30
Break HP Limit - Wings to Discovery - 30
Ribbon - Dark Matter - 99

 

Final Fantasy X Walkthrough
Level 3 and 4 Key Sphere Locations

Level 3 and 4 key spheres are both pretty important to unlock some of the most powerful attacks on the sphere grid. They allow Yuna to get to HOLY, and Lulu to get to DOUBLECAST.

Level 3 Key Spheres
* A prize from the Catcher Chocobo training in the calm lands
* Steal from Biran and Yenke Rhonso
* Get 1 from Lady Yunalesca in Zanarkand
* Get 1 from Sin's right fin in the final battle
* Get 1 from Sin in the final battle
* Get 3 from Seymour Omnis inside sin
* Dropped and bribed from Demonolith (in the Omega Ruins)
* Dropped by Machea (in the Omega Ruins)


Level 4 Key Spheres
* A prize from the Catcher Chocobo training in the calm lands
* Get 2 from Seymour Flux on Mt Gagazet
* Find 1 in a chest in a side-loop on Mt Gagazet
* Find 1 in a chest to the right near the Auron video in Zanarkand
* Get 1 from the Spectral Keeper in Zanarkand
* Bribe the Chimera Brains in the calm lands (196,000 gil)
* Get 1 from the Omega Weapon

 

Final Fantasy X Walkthrough
How to Get Gil (Money)

The best way to get 500,000 gil each battle is to get Rikku's Godhand, Mercury crest and Mercury Sigil, equip them and fight Mimics in Omega's dungeon. 500,000 gil and a good amount of experiance.

They are easy to kill by summoning Yojimbo and giving him 1 gil each attack. The worst attack I've seen him do is 5000 damage, and they shouldn't be able to hit him.
OK, This may take awile, but by this you can get over 1,000,000 Gil in 10-15 minutes.

First you must get Don Tonberry in the Monster Arena. This can be done by doing the following..........................

Capture 4 of each fiend in the Sunken Cave/ Chamber of the Stolen Fayth. (THIS DOES NOT INCLUDE THE MAGIC URN!!!!!)

Now get about 70-99 phoenix downs. Then go to the monster arena and fight Don Tonberry (the first fight is free so take it cause he normally takes 8,000 Gil to fight) Make sure someone knows steal or mug and Master theif. If you have Tidus's Caladbolg to it's full power, then that has master theif. now, whoever has the abilities, use steal or mug on Don Tonberry. You should get a designer wallet. repeat this until you have stolen 4 of them.( You should steal anywhere from 1-4)Don Tonberry's attack will probably kill you so revive the KOed person.( DO NOT ATTACK WITH ANYBODY BUT 1 PERSON WHO HAS STEAL AND MASTER THEIF!!!)

Now Keep doing this until you can add the ability "Gilloinare" to 1 of your weapons. Get this with 3 of your characters. ( If Rikku's Godhand is at full power then that weapon already has Gilloinare) Now have all 3 of them in your party and go to Omega Ruins. Keep running into fiends until there is a lizard and a chest. BEFORE YOU KILL THE LIZARD, use STEAL to open the chest. it will turn into a fiend.( Sometimes the chest has a mega-potion in it) Now kill both of them and you should receive about 400,000 Gil.

Final Fantasy X Walkthrough
How to Get Lots of AP (Sphere levels)

This is very hard to get but it's not inpossible first of all you need to buy ( or earn) some weapons with 3 ability slots Then constumise that weapon with the overdrive-> ap ability (= earn more ap instead of charging overdrives ) to have the overdrive->ap ability u need 10 door to tommorows ( wich is not hard to get cuz if u captuere alot of fiends ( i don know how much anymore ) then the arena owner will give u 99 of them Next you need the triple over drive ability ( costumise it on the same weapon ( triple overdrive : requires 30 winning formulas wich you can get by capturing 1 of each fiend for the monster arena ( not hard but it takes some time ) So if you have captured all fiends you get 99 winning formulas. That's not enough for all your character but you can bribe 15 of them from the huge worm in the desert.It will cost you arround 25 times his hp ( can't remember how much )

Now the next stap is the triple ap ability this is even harder to get but again not inpossible you need 50 wings to discovery ( very hard to get ) You can win 30 of them in the remiem temple race with 3 open chests and byou can bribe 8 of them from the marlboro NOTE : beware you need 30 wings to discovery for the break hp limit ( wich is the most inportant ability ) but you can get them easely by defeating dark aeons...

Now if you have a weapon with overdrive-> ap triple ap and triple overdrive you can start getting ap

Now put for example Tidus' overdrive to stoic and 2 other characters to comrade ( with the overdrive->ap ability this means if you recieve 1 damege point you will recieve 1 ap ) Now fight the don dontberry in the mosnter arena and use hastega then let your stoic character attack the don tonberry. The don tonberry will counter this with his powerfull karma ( how more fiends your character has killed in the game how more damage points karma will do... if your attribuses are arround 100 the karma attack will do 99.999 damge points as i told all the 3 characters will recieve 99.999 ap BUT!!!! Next revive the character and attack him again with the same character ( the one who has stoic ) reapeat that untill the don tonberry has moved 4 times towars you,he will not counter wit karma anymore... then FLEE !!

Now for example if you have attacked him 10 times this meanes all your characters will have 10 x 99.999 ap BUT ... now it comes...cuz the characters have the triple ap and triple overdrive ability this means 10 x 99.999 x 3 x3 = 80999190 AP !!!!!!!!! for all 3 characters !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

mayby you guys alrdy know this trick but a friend of me told me so...

NOTE: this also works with the double overdrive or/and double ap

then it is 99.999 x 2 x 2 x10= 3999960 ap
or with triple ap and double overdrive
then it is 99.999 x 2 x 3 x 10 = 5999940 ap
Or just the overdrive ap abilty
then it is 99.999 x 10 = 99.9990 ap
BUT it does not work when you Do not have the overdive ap ability!!!!!!

Get it???? I know It's hard but you will understand it once So GOOD LUCK !!! I will chack this topic to s if you have any opinions about this confused trick..

P.S. if triple... is to hard to get the double ap ability requires 20 megalixers you recive 30 of them before the battle against shinryu or bribe 20 of them from the varuna ( again arround 25 times his hp

and the double overdrive requires 30 underdog's secrets. you get 99 of them if u colect all al bhed primers then talk to Rin in the areship( he will give you them ) or bribing 15 of them from the chimera B in al bhed home or in th airship If the al bhed home is gone the afther defeatinh th'uban you will get 1

Well enjoin it I hope this is a helpfull hint ( 80999190 AP depending on you stats it will be arround 20 sphere levels or more )

 

Final Fantasy X Walkthrough
My Favorite Rikku Mixes

Some people have gigantic lists of every single mix Rikku can possibly do. A mix, by the way, is what Rikku does for her special attack. She can mix any two objects in her inventory and create something spectacular and new.

The giant lists are pretty hard to work with, and who actually uses them all?? Here are the ones I use a ton. Grenades and lvl 1 locks are really common and are great bases to start with.

elixir + x-potion = megalixir (+3000hp and +200mp)
arctic wind + grenade = snow flurry
grenade + grenade = flash flood
lvl 1 key + water gem = 9999!!

 

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